
Review – Ravensword: The Fallen King
Review by M.J.
Rating:



(4.5/5)
I am a huge sucker for RPG games, when Ravensword: The Fallen King was released on the AppStore I couldn’t resist. I was going to get this game. Reminding me heavily of other games of its type (such as Morrowind, Oblivion and even Fable), this game is essentially a 3D adventure game with RPG elements blended together.
You begin the game waking up next to a healer in the peaceful -or is it? – Town of Aven; not remembering who you are or what happened. Not long after waking, you will embark on an epic journey discovering your inner self, and helping others along the way. While the land first seems unusually peaceful, you soon find strange and evil creatures roaming about causing all kinds of trouble, and it’s up to you to figure out what is going on. Completing the main quest took me around six hours to complete, not including all of the tasty little side quests that will keep you busy. Aven branches off into several different areas in the game world, sending you first off to the forest, where you must collect some rats for the local fast food vendor’s super value meal. Ravensword certainly is not lacking in humor.
While Ravensword is referenced as an Action/Adventure/RPG hybrid, the actual RPG elements are very light. There is no magic to speak of, though some rune stones have magical effects. There is very little armor to speak of (only two sets in the game), no stats on your weapons (so there’s no real way to compare which weapon or armor is better other than by comparing prices), and there are no customizable character stats or different character classes. The fighting did get a bit monotonous as well; perhaps having the ability to block would alleviate this. So while this Ravensword does claim some RPG elements, it feels more like an action/adventure slasher; with quests.

On a lighter note, the graphics in this game are amazing. While different options allow you to turn off the foliage and shadows for better frame rate, I found even with these options on running, my First Generation iPod Touch ran the game fairly smooth. The impressive 3D visuals combined with huge landscapes bring out the best aspect in the game: exploration.
The controls in Ravensword are very effective. The virtual stick is used for movement, swiping your finger moves the camera and the attack and jump buttons are well placed on the right. More as a gimmick than a feature, you can switch to first-person view; though it constantly switches back to third person whenever you enter and exit your backpack. Sometimes the controls felt unresponsive and moving the view around was slow even with sensitivity turned on high, though I quickly got used to it.

Despite these problems, this game is very addicting and fun to play. I felt compelled to finish every quest and explore under every rock, taking the main character on a journey in a truly immersive world. I think that a compelling and immersive experience is what Crescent Moon Games wanted to accomplish, and in that they certainly were successful. Definitely check it out.
Overview:
- Lacking huge RPG elements.
- Confusing map; needs to be more detailed.
+ Immersive world with beautifully detailed graphics.
+ Addicting and fun gameplay.
+ Story with 6-8 hours of gameplay as well as a large host of sidequests.
Rating:



(4.5/5)
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